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In several battle-quotes, there is a sense of familiarity with the Deadlords experienced by many of the characters.North America eShop Opening Narration Trivia “All this trouble over such a little item.” If the plan is to grab the Regalia items, leave the enemy commander alive (who is always Mus with Gradvius and no movement) if he falls, the chapter will end prematurely.Ī script of the chapter can be found here. They can serve as chest lockpickers if a unit with Locktouch is not brought onto the map but must be killed if they do steal the Regalia before the player can pick the chest themselves, they will need to be quickly defeated to claim the Regalia. There are also 4 regular thieves quickly making their way to the chests at the end of the map as well. The side enemies are always the same in every attempt.
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The main enemies however, change per attempt, so do not rely on the map shown for what enemy type they are. The positions the enemies are in stay in every attempt in this Xenologue. Therefore, they will not rally unless this occurs. Deadlords do not move unless a target is within range of them. The weapons the Deadlords carry can vary, and multiple types of the same weapon can be carried by the same or different units. Tigris is the most dangerous Deadlord because of his Counter skill, and there may be cases in which there can be a lot of them. Also upon the first completion of the map, the player will receive a Silver Card.Īll of the Deadlords have rank A weapons, and have at least 3 skills regardless of difficulty.
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After completion of the mission, Eldigan joins as a Level 14 Paladin. Not 12, but 36 Deadlords are guarding chests containing a variety of powerful and legendary items, ranging from Archanea's spectral sword Mercurius to Tellius's long-ranged Double Bow.
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